Post by maniacalmeep02 on Jan 26, 2013 0:49:09 GMT -5
GARRY |
General Age: Unknown. Assumed to be between fifteen and eighteen. Date of Birth: Unknown Gender: Male Species: Human Dimension: Ib Appearance Link||Link||Link ….I like the second one the most. XD it’s either concept art or fan art, I’m not sure. The first one is a blurry picture that looks like it should be in the game but isn’t and the third is his dialogue portrait. -- Garry is tall with a lean figure. He often wears a long, dark, tattered trench coat that he claims is ‘fashionable’ over a green t-shirt with a wide collar and brown pants. His coat has a feathered collar that often ‘sheds’, releasing feathers at random intervals. His hair is pale violet and curly with darker streaks at the top. He usually just lets it fall in front of his face and as such, his left eye, as well as his nose is rarely visible. Personality Garry has been described as ‘strange, but easy to like’. He seems friendly, and can be very sweet, having been shown to be very protective of Ib. The reason for his feelings towards Ib are unknown, possibly being due to the fact that she was the first normal person in the demented gallery, and that she is a little girl, although even before he found out Mary’s secret, his feelings towards her appeared to be neutral. He supposedly has a traditionally feminine personality, mostly depicted through his use of the Japanese equivalent of lavender linguistics (though this was mostly lost during the English translation). It is unspecified as to why he talks like this, aside from having 'taken to it', and believing it to be more gentle. Garry also tends to react more noticeably to frightening experiences, and can be rather vocal about it. This is especially striking when noting how generally unresponsive Ib can be towards some of the scary imagery throughout the museum. From the moment he met Ib, he was very kind and gentle towards her, and would presumably be the same to anyone he might encounter that he feels needs protection or help. Side note; he carries around a lighter, though it is unspecified by the game whether or not he is a smoker. He also gave Ib a lemon candy that he had in his pocket, so it can be assumed he was a smoker who is trying to quit. Likes
Dislikes
((….just for the record, all of those were explicitly said by either the game or the wiki… xD)) Strengths
Weaknesses
Family All unknown, but it is assumed that he has no family. History ((/casually gets lazy and copy-pastes from the wiki)) When you first meet Garry, he is laying face down on the floor. He appears to be in a great amount of pain, moaning and not moving. After some exploring, you find the Lady in Blue tearing apart a blue rose. After getting back the blue rose, healing it, and giving it to Garry, he joins your party. Garry seems pretty friendly, although a little shy. After he joins your party, Garry aids Ib by clarifying words she does not know, protecting her, and often providing commentary. Garry is more so easily startled in comparison to Ib by the events of the game. There is an instance where he falls over in shock and several other instances where he has to opportunity to damage items in the gallery, which can lead to the bad endings. He particularly has a distaste for the blue dolls. In the Gray Area, Ib collapses out of exhaustion in a hallway and Garry carries her over into another room and covers her with his coat. When Ib wakes up, Garry makes sure she is okay and gives her a piece of lemon candy he happened to be carrying with him. You are able to talk to Garry directly in this room. He mentions that he is sorry he wasn't looking out for Ib as much as he should have been and is surprised if you apologize for causing him trouble. In the Violet Area, Garry is followed by a blue doll after being separated from Mary and Ib. Garry becomes increasingly annoyed by this, and you have the option of either having him set it aside or kick it. Garry then proceeds to collect the 7 balls of paint needed for Ib to retreive the Brown Key at an upper level. Garry discovers Mary's true identity in the Violet Area. Garry can also succeed or fail inside the Doll Room, which involves him searching for a key before time runs out. Winning the Doll Room event leads him up the stairs to later regroup with Ib and Mary. Failing the event causes him to hallucinate and talk to himself. He is later discovered by Ib, who snaps him back to reality. You are allowed to talk with Garry again under the fake sunlight in the Sketchbook Area. Depending on whether you're geared towards the best ending or the worst ending, Garry will either trade his rose for Ib's (and subsequentially die) or he will insist on going up the stairs into the hallway of Mary's painting. It is possible to receive an ending where Mary kills Garry. If you approach Garry after his death, Ib will state that he is "sleeping". Depending on your actions afterwards, you may receive either "The Forgotten Portrait" ending, the "Ib all alone" ending, or the "Together, Forever" ending. ((…Just for the record, there’s only one ending where he is both alive and remembers Ib, which is my favorite, so we’re going with that one. XD In that ending, it is discovered that Mary is a painting, rather than human, and Garry burns Mary’s portrait with his lighter. He cuts his hand, and Ib gives him her handkerchief. Basically, they return to the gallery, and Garry doesn’t remember her initially, but finds the handkerchief in his pocket and remembers her. He doesn’t want to give it back to her covered in blood though, so he hangs on to it and promises to return it to her once he’s cleaned it.)) |